LF2 Articles
LF2 DLLs for left-right facing issues
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- Parent Category: LF2-EMPIRE
- Hits: 15141
As a result, Marti made a fix in the v2.0a EXE that allows direct loading of _mirror.bmp sprites. Unfortunately, many mods were made back then under v1.9/1.9c.
While most mods can still run properly with v2.0a EXE, there are others that rely on certain tricks or have heavily modded EXEs that won't work with this method. Also, some people may be too lazy to use A-Man's sprite mirrorer to make _mirror files for the 2.0a EXE to load.
Hence, here is a set of 3 DLLs that you can place inside LF2 folder directly, containing:
- ddraw.dll (587kb)
- libwine.dll (1769kb)
- wined3d.dll (1397kb)
Once placed, you can simply run the lf2.exe directly as per normal.
What these DLLs do is allow you to run very old LF2 mods(generally running on 1.9/1.9c exe) without facing the left-facing sprite issue. This is useful if those old mods use particularly many/large sprites that cannot be loaded properly on 2.0a EXE, or have heavily modified EXE.
Personally, I found that this very slightly blurs the game's image quality and it won't allow OBS to capture the game window directly (you have to use capture monitor instead), but its a minor tradeoff compared to actually fixing the left-right issue when playing on older LF2 versions.
Button View Programm
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- Parent Category: LF2-EMPIRE
- Hits: 16173
YinYin: "I've written this little program that detects your button inputs and overlays them onto your screen
which i find really usefull myself for recording fights/combos/tutorials.
I've kept it as simple as possible:
The arrows light up white when they are pressed,
the buttons in the colors of the official control guide;
you can drag it anywhere and close it by right clicking it"
I've kept it as simple as possible:
The arrows light up white when they are pressed,
the buttons in the colors of the official control guide;
you can drag it anywhere and close it by right clicking it"
- also works on 64win7 now
- can display the selected player - the last performed input
- log your every move (which you can then copy, or reset with F4)
- all optional settings