If a special attack should appear without the character, you have let him appear without any lifepoints. He'll die after he finishes the attack. In the study example, I also added a "timer" so the attacks don't all appear at the same time. Here are some examples for stage.dat. You have to activate the first frame of the move where the attack is activated with "act".
id: 2 hp: 0 act: 235 ratio: 3.0 #John_ball
id: 7 hp: 0 act: 235 ratio: 3.0 #Firen_ball
id: 10 hp: 0 act: 235 ratio: 2.0 #Woody_ball
id: 11 hp: 0 act: 240 ratio: 3.0 #Davis_ball
id: 51 hp: 0 act: 240 ratio: 2.0 #Firzen_disaster
In this study example, I noted all attacks of LF2, so they come in "waves".
Attacks |
Inspired by Kate