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itr: |
Start.
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kind: | kind: 9 - Reflective Shield This value is used in John's Reflective Shield. An itr with kind: 9 permits an object to reflect/destroy any sort of incoming projectiles. Additionally the itr can hit characters (type: 0 objects), but doing so will reduce the attacker's health to zero. This is utilized in conjunction with hit_a/hit_d to create John's shield, which will disappear if a character runs into it Using an itr/kind:9 in a character (type: 0) would cause said character to die instantly once he hits another character with said itr. All other tags have no new meaning. |
x: y: w: h: |
Area of Effect |
dvx: |
See kind: 0
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vrest: |
See kind: 0
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fall: |
See kind: 0
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injury: |
See kind: 0
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itr_end: |
End.
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