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itr: |
Start.
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kind: | kind: 8 - Heal Ball Kind: 8 is used for healballs. You can only heal up to the right border of the dark red bar. When the healing is activated, you'll see your healthbar flash. Some additional functions of itr/kind: 8 are:
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x: y: w: h: |
Area of Effect |
dvx: |
This tag has a completely new function. If the area of effect hits the bdy of a character, the object goes to this frame.
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injury: |
Injury don't do damage here. Instead, it sets the amount of life points that the character can regenerate. Normally it's 100, because state: 1700 and hit_Fa: 4 heal 100 points, too (because of source code), but you may also use other values (set the value to 0 and there's no healing).
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itr_end: |
End.
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