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itr: |
Start.
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kind: | kind: 3 - Catch (bdy) With kind: 3, you can grab a character as long as it have a bdy. It's used in Louis' whirlwind throw. |
x: y: w: h: |
Area of Effect |
catchingact: caughtact: |
Here, the frame numbers for where the catching and caught characters should go to are defined. They're noted twice because one is for catching from the front and and the other is for catching from the back.
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itr_end: |
End.
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