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State 6 - Rowing
Used for the frames that your character is rowing.
Technical note
Rolling/Flipping State: 6 is identical to state: 15, has no effect on computer behavior and has NO state machines in it.
When a player is rolling he can press A to pick a weapon, however it is NOT caused by state: 6, but itr kind: 7.
If a character in state: 6 lands from air, he goes to frame 215. Character in frame 212 landing will also go to frame 215.