State 16 - Injured 2
state: 16 is used in the injured frames 226-229. You can catch a character who is in a frame with state: 16 by using an itr: kind: 1 (normal grab-move, in walking frames).
Technical note
Stunned, State 11 has no innate state machine.
Only a character with state: 16 can interact with a hostile's itr kind: 1. The hostile will perform a grab if hostile is pressing a direction key and itr collides with state: 16 character's bdy.
A stunned character can trigger a super_punch for the hostile, but it is caused by itr kind: 6.