Article Index

State 8 - Broken Defend

This state is used when the character's defence is broken.


Technical note

Broken defend State: 8 is identical to state: 15, has no effect on computer behavior and has NO state machines in it.

When a player is in broken_defend frames, hostile character pressing A will go to frame 70 (super_punch), but it is not caused by state: 8 but itr kind: 6 emitted by the frames.

   
© Little Fighter Empire

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.

Ok