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State 8 - Broken Defend
This state is used when the character's defence is broken.
Technical note
Broken defend State: 8 is identical to state: 15, has no effect on computer behavior and has NO state machines in it.
When a player is in broken_defend frames, hostile character pressing A will go to frame 70 (super_punch), but it is not caused by state: 8 but itr kind: 6 emitted by the frames.