Article Index

State 200X - Heavy Weapons

State 2000 - Heavy Weapon in the Sky

Heavy weapon fly freely in sky in this state. Whether it will damage others is dependent on if this frame has an itr.

Heavy weapons in original LF2 have itr in state: 2000 frames, thus the random stones hitting unlucky characters.

If a heavy weapon is hit by itr with fall: 70+, it will change its frame to 0-5 in random.

State 2001 - Heavy Weapon on Hand

Held state. The weapon frame number and action is controlled by the object having wpoint interaction over it.

State 2004 - Heavy Weapon on Ground

Object in this state can have a bdy that interacts with itr kind: 2 of the character, the character links the object via wpoint. 2004 will cause picking character to go to picking_heavy frame.

Technical note

A study revealed hit_d, hit_j and hit_a of which picking_heavy will lead to will be inherited exactly for the picking_heavy frame.

If picking_heavy has next: 999 and frame 0 has hit_d: 99, when picking a heavy weapon and immediately pressing D, character will go to frame 99 but is incapable to use and commands inscribed in frame 99 (and following frames). Afterwards character goes back to heavy_walking. To fix it, set frame 117 to have next: 12 (heavy_walking)

   
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